HTC Vive has been working on Motion Smoothing for a while now during beta testing, and it is finally ready for all HTC Vive owners. 

Probably the best part of the Oculus Rift is the ASW. (Asynchronous SpaceWarp). It was first publicly available back in 2016, and ever since then, the Vive owners have been looking for something to make their system just as smoothly, or even better. Motion Smoothing works very similar to ASW so this just might be the answer to everyones questions.

The way Motion Smoothing works and the way ASW works is pretty simple. If your headset isn’t meeting 90 FPS in VR, the engines will kick in automatically. It will smooth the app to a point of it at least 45 FPS, and then will also automatically create a synthetic image that will play in between the real images, making it half real and half synthetic that will make it 90 FPS. These engines force your headset to be rendering 90 FPS at all times. 

All while Motion Smoothing has been ready to release, Oculus already announced ASW 2.0, which seems to be light years ahead of 1.0 which is what Motion Smoothing seems to be running at. Valve, the developer of this Smoothing technology, have yet to say anything regarding a new layer.

This perk for the Vive will give lower end games and systems to be better ran, and gives high end simulations and games to be more precise in their efforts of a perfect simulation. 

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