Today is the last day to register for the Oculus Connect 6 event at the end of the month. Don’t let that worry you, as this won’t be your only opportunity to watch the keynote and interact with the developers that will be there first-hand next week. Watching the major keynote event only feels right inside of virtual reality, but if that isn’t an option for you, there is going to be other ways to watch Mr. Zuckerberg take the stage for the biggest VR event of the year.
The entire weekend festivities will be taking place in the San Jose McEnery Convention Center in California. It will be taking place on September 25th and 26th, and this is where “the next chapter of AR and VR begins” according to an Oculus spokesperson.
If you are wanting to watch the event in VR, there are a few options you can take. If you have the Oculus Go or the Quest, you will be able to access this through the Oculus Venues event. This stream will be available for both days, and every major event that weekend. If you have a PC headset that you want to use, including the HTC headsets, Valve, or even Windows, you will be able to watch. Simply download Bigscreen VR, and share a desktop view with people that are streaming the event. You can either host or join a party inside of this virtual app.
If you are wanting to see the live events on your desktop, you can simply visit the Oculus website. It is the same steps online with a monster as it is with setting it up with Bigscreen VR. Simply go to the website and click play. Super easy and a true user friendly experience.
For a detailed view at what is going down that weekend, check the Oculus schedule below.
Build for Reach: Get Started in Spark AR Studio
Dan Moller, AR Prototyper, Facebook
Discover just how quickly and easily you can use existing pipelines to build a range of sophisticated AR experiences, then publish them for an audience of billions. We’ll look at asset prep and import, scene setup, logic, and publishing to get you up to speed in no time.
Designing Research to Measure the Impact of VR
Grace Ahn, Associate Professor, University of Georgia; Tony Bevilacqua, Founder & CEO, Cognitive3D; Courtney D. Cogburn, Associate Professor, Columbia University; Clorama Dorvillias, Product Manager, Facebook; Jessica Outlaw, Founder, Outlaw Center for Immersive Behavioral Science at The Extended Mind & Concordia University
There’s still a lot to learn with the speed of VR entering the market, as companies are eager to take advantage of more engaging and efficient training solutions where they can measure the ROI both quantitatively as well as qualitatively. Learn from research leaders in VR on how to ensure that we are designing studies to measure impact ethically and with mindfulness. Topics will range from how to establish the right metrics, methods, surveys, ethical practices, data visualizations, and other innovative research industry standard tips to ensure businesses and developers are designing for their desired impact.
From Lightspeed to Lightsabers: The Making of Vader Immortal
Join the teams from ILMxLAB and Oculus Studios as they discuss how they brought the cinematic world of Star Wars into this immersive, canonical VR adventure. Expect a wide-ranging conversation—from concept and creation to technical tricks and the creative impact of Oculus Quest
Partner Spotlight: Made for St. Jude “Hall of Heroes” VR Project
Paula Cuneo, Event, Experience, and Community Marketing Director, Facebook; Lou Griffith, Lead Architect Experiences, St. Jude Children’s Research Hospital – ALSAC; Taylor Williams, Executive Producer, Flight School Studio
Made for St. Jude is an exploration of the creative potential of VR to drive change in our world. Over the past year, we developed a variety of solutions to serve the mission of St. Jude Children’s Research Hospital and at Cannes Lions, we selected creative agency, BBDO New York, to bring their concept to life with Flight School Studio. Through the “Hall of Heroes” experience, stories of children’s bravery will be celebrated in the epic form they deserve. Patients and artists have partnered to create twelve superhero characters and in VR, visitors will be able to wander among a living garden of statues, gain inspiration, and support the children of St. Jude. Learn more about the year-long exploration of creativity, technology, and bravery with our friends from Flight School Studio and St. Jude.
Supercharging Your Creativity with VR
Lilli Thompson, Product Manager, Facebook; Kelli Townley, Executive Producer, Facebook
Whether you’re a sculptor, game artist, filmmaker, prototyper, or illustrator, VR has a tool for you! Come learn how artists of all kinds are using VR tools to streamline their workflows and bring their creations to life.