The annual virtual reality awards took place last night in London, and we were pleasantly surprised by some of the results. From game of the year surprise to the medical advances of the year, these award ceremonies had everything that you could hope for an annual event. Below, we will list the winners of each award followed by the nominees that struck out this year.
We also would like to point out that John Carmack, CEO of Oculus, took home the most prestigious award last night. Carmack walked away with The Accenture VR Lifetime Achievement Award. This is the highest accolade given to the individual with the most outstanding contributions to virtual reality for the year. This could’ve been predicted, as Carmack is a pioneer in this industry, but it is still nice to give recognition where it is due.
VR Hardware of the Year
Winner: Oculus Quest
Finalists –
- VRgineers – XTAL 5K HMD
- Oculus – Rift S
- HTC – Vive Pro Eye
- VR Electronics – Teslasuit
- HP – Reverb VR Headset
VR Game of the Year
Winner: A Fisherman’s Tale by Innerspace and ARTE France
Finalists –
- JAPAN Studio & ASOBI Team – ASTRO BOT Rescue Mission
- Ninja Theory – Hellblade: Senua’s Sacrifice VR Edition
- Coatsink – Shadow Point
- Sony London Studio – Blood & Truth
- Owlchemy Labs – Vacation Simulator
- Outerloop Games – Falcon Age
- Secret Location – Transpose
- First Contact Entertainment – Firewall Zero Hour
- Survios – CREED: Rise to Glory™
- Archiact – FREEDIVER: Triton Down
- Resolution Games – Angry Birds VR: Isle of Pigs
- SignSine – PROZE: Enlightenment
VR Experience of the Year
Winner: Vader Immortal: A Star Wars VR Series – Episode I by ILMxLAB & Oculus Studios
Finalists –
- NBC Universal & Digital Domain – Eleven Eleven
- Start VR & Animal Logic – Awake
- REWIND & SkyVR – Curfew: Join The Race
- Lucas Rizzotto – Where Thoughts Go
- Cinétévé Experience & ARTE France – The Scream VR
VR Film of the Year
Winner: Wolves in the Walls: It’s All Over by Fable Studio, Third Rail Projects & Oculus Story Studio
Finalists –
- Axis Studios – the bOnd
- Baobab Studios – Crow: The Legend
- Walt Disney Animation Studios – Cycles
- Secret Location – The Great C
- Breaking Fourth Limited – Lucid
- Felix & Paul Studios – Traveling While Black
- Simpals Studio – Aripi
- Parable, Channel 4 & 59 Productions – Grenfell: Our Home
VR Marketing of the Year
Winner: Oasis Pocket Adventure: The Infrunite Slide
Finalists –
- UDG Ludwigsburg, Nerdindustries & Porsche – Porsche “Hall of Legends” VR Experience
- Qualcomm Technologies – Qualcomm Snapdragon Tech Summit 2018 Invitations
- NUMENA & BMW – S 1000 RR VR
- Proektmarketing +1 & Ledvizor – Ledvizor VR-presentation space
- LR Studio & Cartier – VR experience for Santos de Cartier launch
- Ready At Dawn – Lone Echo II: Trailer Experience
- Happy Finish, H+K Strategies & Ford – Ford ‘WheelSwap’ VR
Rising VR Company of the Year
Winner: Fable Studio
Finalists –
- KageNova
- Immotion
- HOLOGATE
- Maze Theory
- Periscape VR
- Lume
- Enduvo
- AtlasV
Innovative VR Company of the Year
Winner: Emblematic Group
Finalists –
- Make Real
- Fundamental Surgery
- AmazeVR
- BackLight
- Spinview
- Ballast Technologies
- Avantis Systems
VR Education and Training of the Year
Winner: Working at Height by Vodafone & Make Real
Finalists –
- Filament Games – Breaking Boundaries in Science
- Isbank – IsReality (Isbank)
- Orka Informatics – Virtual Training Ship Simulation (VTS)
- Nanopixel & Fluvius – Training: Replace low voltage fuses without life-threatening risks
- Somewhere Else – BODYSWAPS®
- Avantis Systems – ClassVR
- Immerse & DHL – DHL: Gamification of the Cargo Loading VR Training Process
- Engine House VFX – Exoplanet Explorers 2
- MOYOSA Media – Mighty Masters
VR Healthcare of the Year
Winner: Fundamental Surgery
Finalists –
- Immerse – GE Healthcare: Increasing training opportunities for radiographers through VR
- Oxford Medical Simulation – Oxford Medical Simulation
- Fundamental Surgery – Fundamental Surgery (FS)
- Precision OS Technology – Augmented Baseplate Shoulder Simulation & Patient Specific Planning
- Oxford VR – Fear of Heights (clinical acrophobia).
- Virtualware & King’s College London – VR for Psychosis Research and Treatment
Out-of-Home VR Entertainment of the Year
Winner: War Remains by MWM Immersive & Flight School Studio
Finalists –
- ILMxLAB & The VOID – Ralph Breaks VR
- Ballast Technologies & Wiegand.Maelzer – VRSlide
- DIVR – Golem VR
- MWM Immersive – Chained: A Victorian Nightmare
- Dreamscape Immersive – Curse of the Lost Pearl: A Magic Projector Adventure
- Holocafe – FaBIOS Fantastic Fun Factory
- Zero Latency – Sol Raiders
- Vertigo Games & Jaywalkers Interactive – Arizona Sunshine LBVR
- Ymagis & Backlight Studio – TOYLAND : CRAZY MONKEY
- Ubisoft Blue Byte – Beyond Medusa’s Gate
- EXIT Adventures – HUXLEY 2 – THE ADVENTURE BEGINS
- MWM Immersive & Flight School Studio – War Remains
VR Social Impact Award
Winner: The 100% – Maggie’s Story by Springbok Entertainment
Finalists –
- BBDO DUBLIN – RSA CONSEQUENCES
- Vulcan Productions – X-Ray Fashion
- Force Field Entertainment – Anne Frank House VR
- Galactig – Dementia Yn Fy Nwylo I / First Hand
- VILD Studio – CHILDREN DO NOT PLAY WAR
- Vulcan Productions – Ghost Fleet VR
- East City Films – Common Ground
- Oculus For Good & Mercy Ships – Mercy
- Visualise, Don’t Panic & ICRC – The Right Choice – ICRC
VR Enterprise Solution of the Year –
Winner: VIROO: Virtualware Immersive Room by Virtualware
- Finalists – Make Real & Lloyds Banking Group – Lloyds Resilience & Vitality
- Blueprint Reality – MixCast VR Marketing System
- Autodesk – Autodesk VRED – VR Collaboration
- Goodpatch – Athena
- Elara Systems – VR Command Center