AIXR has come out with the officially nominees for the third annual VR Rewards, a ceremony dedicated to celebrating and recognizing the most outstanding achievements inside of the virtual reality industry.
AIXR goes out of their way each year for making this one of the greatest events of the year for these companies. They will recognize the best hardware, social experience, VR film, games, and even the best marketing campaigns. This isn’t just some high school back-gym production either. This will be a black-tie event with the red carpet being rolled out. It will take place on the 11th of November in London.
Choosing a winner for all of these categories will be tough, that is why AIXR has delegated the responsibilities to 80 expert judges that will all work together to find what is the best of each category, and why. They will also be providing explanations to each company and what they expect more of.
One expert says that they will be looking for not only for the best things, but what ideas have the most potential going forward. This means in education, safety, health, and even the best entertainment avenues.
In an official press release, we saw Daniel Colainni, the CEO of AIXR say “The VR Awards is a platform of growth for the innovators, pioneers and creatives of tomorrow, the finalists announced today deserve to be where they are, and deserve to be celebrated for their outstanding work,” Colaianni adding, “The VR Awards strives to recognize all areas of this flourishing industry as it continues to grow.”
VR Hardware of the Year:
- Oculus – Quest
- VRgineers – XTAL 5K HMD
- Oculus – Rift S
- HTC – Vive Pro Eye
- VR Electronics – Teslasuit
- HP – Reverb VR Headset
VR Game of the Year:
- SIEE & ASOBI Team – ASTRO BOT Rescue Mission
- Ninja Theory – Hellblade: Senua’s Sacrifice VR Edition
- Coatsink – Shadow Point
- Sony London Studio – Blood & Truth
- Owlchemy Labs – Vacation Simulator
- Outerloop Games – Falcon Age
- Secret Location – Transpose
- First Contact Entertainment – Firewall Zero Hour
- Survios – CREED: Rise to Glory™
- Archiact – FREEDIVER: Triton Down
- Resolution Games – Angry Birds VR: Isle of Pigs
- Innerspace VR & ARTE France – A Fisherman’s Tale
- SignSine – PROZE: Enlightenment
VR Film of the Year:
- Fable Studio, Third Rail Projects & Oculus Story Studio – Wolves in the Walls: It’s All Over
- Grammatik Agency – the bOnd
- Baobab Studios – Crow: The Legend
- Walt Disney Animation Studios – Cycles
- Secret Location & Electric Shepherd Productions – The Great C
- Breaking Fourth Limited – Lucid
- Felix & Paul Studios – Traveling While Black
- Simpals Studio – Aripi
- Parable, Channel 4 & 59 Productions – Grenfell: Our Home
VR Experience of the Year:
- ILMxLAB & Oculus Studios – Vader Immortal: A Star Wars VR Series – Episode I
- NBC Universal & Digital Domain – Eleven Eleven
- StartVR – Awake
- REWIND & SkyVR – Curfew: Join The Race
- Lucas Rizzotto – Where Thoughts Go
- Cinétévé Experience & Backlight Studio – The Scream VR
VR Marketing of the Year:
- Backlight, Orangina Suntory & Marcel – Oasis Pocket Adventure: The Infrunite Slide
- UDG Ludwigsburg & Nerdindustries – Porsche “Hall of Legends” VR Experience
- Qualcomm Technologies – Qualcomm Snapdragon Tech Summit 2018 Invitations
- NUMENA – S 1000 RR VR
- Proektmarketing +1 – Ledvizor VR-presentation space
- LR Studio – VR experience for Santos de Cartier launch
- Ready At Dawn – Lone Echo II: Trailer Experience
- Happy Finish, H+K Strategies & Ford – Ford ‘WheelSwap’ VR
Innovative VR Company of the Year:
- Make Real
- Fundamental Surgery
- Amaze VR
- BackLight
- Spinview UK
- Emblematic Group
- Ballast Technologies
- Avantis Systems
VR Education & Training of the Year:
- Filament Games – Breaking Boundaries in Science
- Vodafone & Make Real – Working at Height
- Isbank – IsReality (Isbank)
- Orka Informatics – Virtual Training Ship Simulation (VTS)
- Nanopixel & Eandis – Training: Replace low voltage fuses without life-threatening risks
- Somewhere Else Solutions – BODYSWAPS®
- Avantis Systems – ClassVR
- Immerse – DHL: Gamification of the Cargo Loading VR Training Process
- Engine House VFX – Exoplanet Explorers 2
- MOYOSA Media – Mighty Masters
VR Healthcare of the Year:
- Immerse – GE Healthcare: Increasing training opportunities for radiographers through VR
- Oxford Medical Simulation – Oxford Medical Simulation
- Fundamental Surgery – Fundamental Surgery (FS)
- Precision OS Technology – Augmented Baseplate Shoulder Simulation & Patient Specific Planning
- Oxford VR – Fear of Heights (clinical acrophobia)
- Virtualware & King’s College London – VR for Psychosis Research and Treatment
Out of Home VR Entertainment of the Year:
- ILMxLAB & The VOID – Ralph Breaks VR
- Ballast Technologies & Wiegand.Maelzer – VRSlide
- DIVR – Golem VR
- MWMi – Chained: A Victorian Nightmare
- Dreamscape Immersive – Curse of the Lost Pearl: A Magic Projector Experience
- Holocafe – FaBIOS Fantastic Fun Factory
- Zero Latency – Sol Raiders
- Vertigo Games & Jaywalkers Interactive – Arizona Sunshine LBVR
- Ymagis & Backlight Studio – TOYLAND : CRAZY MONKEY
- Ubisoft Blue Byte – Beyond Medusa’s Gate
- EXIT Adventures – HUXLEY 2 – THE ADVENTURE BEGINS
- Flight School Studio – War Remains
VR Social Impact Award:
- BBDO DUBLIN – RSA CONSEQUENCES
- Vulcan Productions – X-Ray Fashion
- Force Field Entertainment – Anne Frank House VR
- Galactig – Dementia Yn Fy Nwylo I / First Hand
- VILD Studio – CHILDREN DO NOT PLAY WAR
- Springbok Entertainment – The 100% – Maggie’s Story
- Vulcan Productions – Ghost Fleet VR
- East City Films – Common Ground
- Artie – Mercy
- Visualise & Don’t Panic – The Right Choice – ICRC
VR Enterprise Solution of the Year:
- Make Real & Lloyds Banking Group – Lloyds Resilience & Vitality
- VBlueprint Reality – MixCast VR Marketing System
- Autodesk – Autodesk VRED – VR Collaboration
- Goodpatch – Athena
- Virtualware – VIROO: Virtualware Immersive Room
- Elara Systems – VR Command Center
Rising VR Company of the Year: