The release of Swords of Gargantua was largely overshadowed by E3 this last weekend. Whoever decided the release date of this game, missed the idea by a mile and a half. But now that E3 is behind us, we can make the jump from focusing on the future, onto focusing on what is right in front of our eyes.
This is the biggest Oculus game release Saber Immortal. Swords of Gargantua clearly users the same mechanics as the Star Wars hit, but it went a completely different path. Star Wars used a lot of role play and storyline to complete what they wanted to do. Swords of Gargantua didn’t use any role playing and storyline. You have no ties to your character and no history. The closest you get to being emotionally “invested” in anything is when you have to guard this large golden symbolic statue.
When I put the headset on with the intention of playing this game, it took everything in me to not play a quick game of Beat Saber to warm up. I resisted the initial urge, and I’m glad I did. Swords of Gargantua is a little choppy at first to say the least. I accidentally used my left thumb to throw my character forward the moment I appeared in the game, and that was a huge mistake. I felt like I was going to be very sick, very fast.
That wasn’t the best way to introduce me into the movements of the game, but it was effective. I didn’t make that mistake again. Anytime I would use my left thumb to move my body, I would be sure to go slowly but effectively. Although I was playing this game on the Quest, I wasn’t interested in turning my body when needing to fight people to either sides. I stuck to using my right thumb for looking side to side, and it worked just fine. There was moments when I was panicked and losing health quickly that I need to whip my virtual self around, and my real self didn’t love it. I would try to be as conservative as possible while moving around in the arena.
The sword fighting itself in Swords of Gargantua wasn’t impressive at first. For a few moments at first it felt like no matter how I moved my weapons, I didn’t stand a chance against the large beasts. Later on in the levels I learned I was actually just really bad at sword fighting at first, and the physics engine and movements worked perfectly fine.
This was surely a humbling experience, and it set me up for great success down the road. The game is set up in levels, with a multiplayer option that worked great for me. I was able to play others with the same headset without any considerable lagging or latency compensations. If you and a buddy each have a Quest, this game will be a fun way to measure who is the most like Percy Jackson.
Overall, this is a game that will keep my attention for the weeks to come. Although it doesn’t feature the story like most games have gotten, it is simply enough and fun enough to toss on and play. The multiplayer feature is great, but I personally enjoyed the levels more than anything. That is what I will keep going back to time and time again.