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Beat Games Purchased by Facebook

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Just yesterday, Facebook and Oculus announced that they have purchased Beat Games. Before you start letting your mind go crazy and get crazy ideas of what Facebook is going to do to your favorite gaming studios, we have some answers that have been provided to us. For starters, Beat Games will still be operating as an independent studio, with the freedom to continue to do what has made them the best VR game up to date. Beat Games will still be shipping out updates and content across all supported VR headsets, now with more support from Facebook than ever. 

Facebook and Beat Games clearly have bigger hopes for VR, music, and games than what is being achieved right now. Beat Saber is the most popular game for VR and the most played game as well, so Facebook must have some pretty big plans for the biggest game in the world. 

Oculus knows the community has questions, so they took an entire blog post to answer the questions. You can check them out on the sight with the answers, and we have also included them below for your reading convenience. 

Full Oculus Answers

What about 360° Levels mode? And more music? And all the other stuff you’ve talked about doing?

Beat Games is still shipping 360° Levels mode in December, and more music is coming this year, too!

Do you plan to acquire other studios? What else are you doing to accelerate VR?

We’re exploring many ways to accelerate VR, and we think next year is going to be an incredible one of VR game launches and announcements. We are thrilled to have Beat Games join our team. This is just the beginning.

Why Beat Games?

Beat Games is a strong team with proven potential across VR, games, and music. With the resources and know-how that we can offer, Beat Games will be able to accelerate, adding more music and more exciting features to Beat Saber as well as bringing the game to more people.

There’s a long history of indie studios joining larger companies and being ruined. How are you going to avoid that?

I’ve been in the industry for a while and have seen that firsthand. However, I’ve also seen and been a part of some incredible success stories. The story we aim to prove over time is this: An indie studio joins forces with some like-minded allies, and together they find a way to push VR to new heights.

What does this mean for the modding community?

We understand and appreciate the value that modding brings to Beat Saber when done so legally and within our policies. We’re going to do our best to preserve the value that mods bring to the Beat Saber player base. As a reminder, our most recent policy updates give more clarity to how developer mode is intended to be used, such as helping developers build their apps or for enthusiasts to explore new concepts. It is not intended for engaging in piracy or illicit modding, including mods that infringe on third-party IP rights or contain malicious code.

Are you going to be slowing down updates for non-Oculus platforms and prioritizing development for Oculus?

No, Beat Games will continue to ship content and updates for Beat Saber at the same time across all currently supported platforms.

Does this mean Beat Games will no longer be independent?

The Beat Games team will operate the same way they have to date as an independent studio, and they’ll continue to work on Beat Saber across all currently supported platforms. 

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