The HTC Vive Cosmos is still pushing out public releases and beta releases as fast as ever. The company is looking for perfect software to run its newest consumer hardware, and the process hasn’t been easy. To say the Vive Cosmos flopped out of the gates would be an understatement. The Cosmos did not sell as the company hoped, and it did not perform like the customers were hoping either. Both parties were let down, and that lead to some changes that were made very early on. 

When we first released the notes from the Vive Cosmos beta, it was a lengthy release. That was three releases ago, and now, a month later, the beta releases are much smaller in size and content. We have provided each of the other release notes from the Vive blog, and we will be doing the same for this beta release. 

Vive Cosmos Beta Release Notes


  • HMD:
    • Room Setup will no longer be blocked by the high brightness notification.
    • Improved tracking experience during dynamic movements when using VIVE Wireless Adapter.
  • Controller: 
    • Improved lower side tracking performance


  • Fixed a bug where the boundary would not be triggered when the controller is static.
  • Fixed bugs where Origin would behave abnormally when set as the default home environment.
  • Fixed vignette setting can only be on/off on pass through but now also work on content to address Phr00t’s feedback.


  • Fixed an issue where multiple transitional animations would occur when launching content.
  • Improved controller pointer behavior when using Lens.


  • Updated environmental sounds and refined the tutorial.

Vive has now changed the way they are asking for feedback. They are now hoping the Cosmos community will go to the forums to discuss the update and how they can improve on this update before it is released to the public. If you are a part of the beta program, the headset will be updated next time it is plugged into your PC. 


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